![]() The broad strokes comments can be applied to all platforms equally, such as the striking visuals and game mechanics, but don’t get too caught up in the minutiae as differences undoubtedly abound. Also, I played this on the Playstation 3 and it is entirely possible that there may be performance issues or control problems that are unique to that platform and which do not have any presence or as much of a presence on the Xbox 360, PC, or Mac. As such this review is only for Episode One: Faith and should not be trusted as a definitive statement on the entire series because, clearly, eighty percent of the series has yet to be released. This is an episodic game, much like The Walking Dead. While this latest effort by the suddenly top-tier developer doesn’t quite evidence a complete victory over slavish observance of what made The Walking Dead so good, it does show that Telltale is far from a one hit wonder. The Wolf Among Us is something of an attempt by Telltale Games to demonstrate that they’ve avoided this trap a year after taking the gaming world by storm with the atmospheric and gut-wrenching world of The Walking Dead. Firms often get overly fixated on how things have been done in the past rather than striving to see how they can be improved upon for the future. In 1997 Harvard professor Clayton Christensen coined the notion of the “innovator’s dilemma.” In a nutshell, the problem is the failure of a firm to adapt its past successes to a new and constantly evolving landscape. Wolf Among Us: Episode 1 – Faith (Telltale Games) Therefore, it should be no surprise that Rayman Legends is a no-brainer for fans of 2D platformers or beautiful, fun games in general. This makes Rayman Legends at least excellent as was Origins. When compared to Origins, Legends outshines it in every aspect except originality. The WiiU specific features add a lot to the experience. The boss and music levels are awesome and need to be experienced. It has a lot of levels and a nice, smooth, and satisfying difficulty curve. It is quite apparent that the game was designed for the WiiU, and it just so happens that when a game (even third party!) is made for the system it can not-so-surprisingly be excellent. I could not imagine playing Rayman Legends on another console. The addition of the WiiU gamepad adds a lot for speed runs and demands skill of its own. Rayman Legends offers multiplayer that likely makes the game slightly easier. I was skeptical of Origins $60 price tag, but when it comes to Legends, it delivers a ton of content. A new and immensely entertaining mode called “Kung Foot” involves up to four players essentially playing soccer with each other, which makes for a ton of fun. There are a slew of levels from Rayman Origins that are unlockable as one plays through the Legends campaign. Additional levels up pop up as one progresses through the game, and these are typically devised to unlock more characters and this is where the game bears its teeth and prove to be crushingly hard (in the best possible way). The levels are still incredibly clever, but the end of each world has an outstanding boss encounter followed by an exceptional music-based level that make for the best parts of Rayman Legends. There are five standard worlds and the game has a steady difficulty curve (much smoother than Origins mega difficulty spikes). Rayman Legends is flush with features and modes. It makes some necessary adjustments, but it would be tough to tell apart from Origins with screenshots side-by-side. I found the game immensely difficult to not smile while playing with how good it looked and how silly and jolly the music was. The reviving of a classic character with amazing hand drawn art, and some interesting gameplay innovations made Rayman Origins a difficult game to ignore. Origins injected some life into the genre as some tire of yet another “New” Super Mario Bros. Both are very highly reviewed 2D platformers with fantastic art styles. Rayman Legends is a follow-up to 2011’s Rayman Origins.
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